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Pre patched super mario 64 hacks
Pre patched super mario 64 hacks












pre patched super mario 64 hacks

Weeg got the first sub 4 minute run, 3:59, on December 31st.ģ0 star has been the lowest intended requirement to reach the ending of the hack ever since the release of v0.6.1. As v0.6.9 patched the 0 star exploit, ShadySmet returned to an older version to beat this time with a 4:16, exactly 2 months later, on October 23nd.

#PRE PATCHED SUPER MARIO 64 HACKS FULL#

This allowed him to get 152 stars on a single save file with previous versions allowed.Īfter TheGreatestRoman discovered the game can be beaten with 0 stars in v0.6.x versions on August 15th, 2021, CK Laboratories was the first one to perform a speedrun of the process, marking the first full run of the game with a time of 4:25, on August 23rd. On December 25th, 2021, TheGreatestRoman found another pre-v0.7 star: in versions v0.6.1 to v0.6.3, the Checkerboard warp in Tick Tock Blocks is replaced by an actual star, corresponding to the first star of Course 6, which is unobtainable anywhere else. This is also the 151st star with previous version allowed, although a full 151 star save file is yet to be achieved.

pre patched super mario 64 hacks

On December 15th, 2021, Primarina acquired another star on v0.7 for a total of 145, being the first one to discover the presence of MIPS in Wing Cap by the Rainbow Highway. This also allowed TheGreatestRoman to get his 150th star on his save file with previous versions allowed. On December 13th, 2021, Primarina was the first person to acquire 144 stars on a v0.7-only save file, with the usage of the newly found credits glitch, which allows access to an extra star in Tall, Tall Mountain. He managed to gather an additional 6 stars from older versions, exploiting removed areas and reassigned star IDs, for a grand total of 149 stars. User TheGreatestRoman has acquired 143 stars while testplaying v0.7 on November 10th, 2021, along with finding 4 duplicates, which is where the star count on the hack's page originates from (although it was eventually reduced to 140, due to apparent issues with MIPS and the unfeasibility of the 100 coin star in Tall, Tall Mountain. The hack's star count is currently uncertain due to the large number of areas and the occasional duplicate star IDs. He then later uploaded an hour-long preview video of v0.8 which showcases more than 10 new areas, revamped sound effects, new music, and other changes. In January 2022, Christopher, disappointed by the sluggish progress on the decomp port, continued working on the hack. Around the same time, Jefftastic, another game developer with a history in SM64 hacking, began working on converting B3313 into decomp, a more versatile hacking method, potentially adding new content to it eventually as well, as a way of shifting the hack towards a v1.0 release. On November 22nd, 2021, the 26th anniversary of Shoshinkai 1995, Christopher released v0.7, another major update, along with his announcement of taking a hiatus from developing the hack in favor of his other personal projects. This was a subtle reference to the " build" meme, a mythical beta version of Super Mario 64 said to be haunted by the personalization AI. The next big move was made on 29th July of the same year, when V0.6.1, a major update, got released. Development on the hack started in late 2020, The first public build, V0.4, was released on 26th April 2021.














Pre patched super mario 64 hacks